

The fans ate the footage up, making it the talk of the convention, especially as they drew closer to a full release. Duke Nukem Forever had now blown by several release dates, and it was only just beginning.Īmid a string of publisher changes, 3D Realms tried to win back fans with a new trailer at E3 2001, which was the first time the game had been seen since E3 1998. One programmer on the game quickly dispelled that notion, stating that the change forced the company into almost a complete work reboot. With this change, the title's first engine swap had occurred only 14 months after the announcement of the older engine, but George assured fans that the game would be right back to what had been shown in no time. Broussard was constantly examining the industry and would often tinker with the game, starting with shifting away from the Quake II engine.ĭespite an impressive showing at E3 1998, George set his sights on the Unreal engine that Epic had recently unveiled. This was missed due to what became a recurring problem during the game's development: Broussard's never-ending quest to make the game the absolute best he felt it could be. Back then, the game used the Quake II engine and promised a mid-1998 release. What should have been the biggest blockbuster game of the '90s ended up releasing decades later and falling flat on its face.ģD Realms co-founder George Broussard shared the first tease of Duke Nukem Forever in April of 1997.

The company has been far from perfect, though, from problematic messages in Ion Fury to the now-infamous Duke Nukem Forever. Duke Nukem put 3D Realms firmly on the map with the success of Duke Nukem 3D.
